There are a plethora of flavours one can create to vary on the vanilla version. While modding basically refers to all the things a player can change (settings), we are now talking about ‘modding proper’, modifications a player can make that were not in the base game. for example comes with certain unique units, available civilizations, architecture of buildings, but also the rules of the game itself and other game design elements. Secondly, the game design perspective is also of importance. The official storyline or ‘vanilla version’ can be defined from a narratological perspective. The developers try to create a convincing storyworld, or a convincing representation of the past with a set narrative. write the vanilla version of the game, or in this case the standard scenarios (and hopefully in the future the campaigns!). A slight distinction can be made between the ‘official’ developers and players that create modifications (in short: modders).